Plant System Concepts for Digital Installation
Procedural plant designs for an interactive experience developed in collaboration with Niantic’s Black Developer Initiative.
Project Overview
I collaborated with a Black sister-led studio to develop plant concept systems for an interactive digital installation created in partnership with Niantic’s Black Developer Initiative. Each plant evolved through multiple growth stages and was designed to respond to distinct environmental themes, including desert, jungle, and wasteland biomes.
Client
Kin&Rogue
Year
2021
Tools:
Cinema 4D, Cycles, Insydium, Unity
Role:
Concept Design, 3D Modeling, Game Engine Optimization
Concept 02 — Designed for high-impact LED wall projection and motion looping.
The visual language for this project explored themes of motion, distortion, and luminous geometry, designed to amplify crowd energy during peak drops and transitions.